YFI Guide

By Brandwagen


Floor 2

The next swings spawn around here (red line), your speed up to that point is irrelevant to how you approach the cycle.

Floor 2 Starting Line

The only speed differences after this point will affect when you enter the cycle. This is a good turn around:

This will be too slow:

Depending on how much slower your mistake is, you can still make it.

Start losing some speed before you hit the ramp (red box). You can adjust stuff based on how good your turnaround was. You learn this with practice.

Floor 2 Jump Box

This is the full first floor cycle:

Over the swings themselves, you dont want to gain too much speed. Release W/Forward very often so you land at the end of each swing. You dont want too much speed out of each one or you will overshoot the next one or get sent straight up.


Floor 3

Like on floor 2, the next cycle spawns and starts when you cross this line:

Floor 3 Starting Line

The turnaround is the same, just remember if you lost time on it or not for when you get to the swings.

This is a good turnaround:

This is very slow:

Again, the amount you slow down varies depending on the mistake.

This is a full floor 3 cycle:

For this one you dont need to slow down before the ramp as much, but its best to do a tiny bit. On the swings themselves it's the same thing. Slow down constantly so you dont have too much speed.

In some cases you can skip the very last swing:

It's mostly doable if the first swing slowed you down a lot/sent you up. You just need to enter the second swing well. In general, this is not worth going for as it actually doesnt really save time.